The Last of Us Part II – PlayStation 4

$29.98

(24955 customer reviews)
Add to wishlistAdded to wishlistRemoved from wishlist 0
  • A Complex & Emotional Story-Experience the escalating moral conflicts created by Ellie’s relentless pursuit of Vengeance. The cycle of violence left in her wake will challenge your notions of right versus wrong, good versus evil, and hero versus villain.
  • A Beautiful Yet Dangerous World – Set out on Ellie’s journey, taking her from the peaceful mountains and forests of Jackson to the lush, overgrown ruins of greater Seattle. Encounter new survivor groups, and terrifying evolutions of the infected.
  • Tense & Desperate Action-Survival Gameplay – New & evolved gameplay systems deliver upon the life-or-death stakes of Ellie’s journey through the hostile world.

Specification: The Last of Us Part II – PlayStation 4

Release date

June 19, 2020

Pricing

The strikethrough price is the List Price. Savings represents a discount off the List Price.

Product Dimensions

0.5 x 5.3 x 6.7 inches, 3.36 Ounces

Type of item

Video Game

Rated

Mature

Item model number

3003180

Item Weight

3.36 ounces

Manufacturer

Sony Interactive Entertainment LLC

Date First Available

June 11, 2018

24955 reviews for The Last of Us Part II – PlayStation 4

4.0 out of 5
6
1
0
0
0
Write a review
Show all Most Helpful Highest Rating Lowest Rating
  1. Victor Rodríguez

    Recibido en excelentes condiciones todo nuevo y listo para jugar

    Helpful(0) Unhelpful(0)You have already voted this
  2. Omar Lopez Rodriguez

    Llego rapido y en buenas condiciones.
    Todo en orden

    Helpful(0) Unhelpful(0)You have already voted this
  3. alexis jorgensen

    Torn between 3 & 4 stars. I’m giving it 4 because it’s still one of my favorite games, but compared to what it could have been, it feels like a bit of a let down.

    God I wish I would’ve loved this more than I did. I loved the first game to death. It had fun gameplay and a story with depth that really struck home. I was really hoping this game could follow up on that. I don’t feel like it did, however.

    Warning: Spoilers

    Overall, I didn’t mind the first half of the game. I liked seeing where the characters we love ended up after the time jump and how Joel’s decision in part 1 had affected everyone’s relationships with each other. I really liked a lot of the new characters like Dina and Jesse and the dynamics they added. The game was fun, I really liked the LGBT representation that we were getting through Ellie and Dina’s relationship, the graphics and settings were stunning, and I enjoyed being able to play as Ellie again. She was one of the first video game characters I really saw myself in and having “watched her grow up” in a way through the first game, I felt a connection to her and her character. I was content for the most part.

    I did get a little tired of the plot. It was solely based around revenge. It basically dropped off all the important themes from part one and ditched them for a very surface-level plot motivator. Ellie being immune didn’t really mean anything anymore, the fireflies now ceased to exist, apparently the search for a cure became utterly impossible because one doctor died, and the dynamic between Joel and Ellie that drove the whole first part and made it so meaningful was reduced to just being the motivation for Ellie to hunt someone down. The whole game. The plot was essentially, “find ______ and kill them” and then once that was done, it was “now find _______ and kill them” so that eventually we could find Abby and kill her. It was a little repetitive. I was disappointed in the lack of depth in the plot and how it stayed pretty stagnant the whole game. Motivations never changed, it was always just leading up to when Ellie and Abby would fight. But still, like I said, I didn’t mind it too much at first. It was still fun gameplay and, if nothing else, it gave me good nostalgia to the first game to be able to play as Ellie again.

    That was, however, until the perspective switch. I had seen leaks before playing, I knew I’d be playing as Abby. I wasn’t looking forward to it, but I was giving the game the benefit of the doubt. I figured I wouldn’t play as her for too long. Just long enough to get some of her perspective to show that the situation isn’t black and white and that she’s not just some “villain” who killed Joel.

    I was wrong.

    Her play through took up half the game and I never enjoyed it. Despite the game trying to get me to sympathize with Abby, I never ended up liking her. Not to mention that her plot lines felt strange in the context of the game to me. By that I mean that the majority of her plot was based around helping these kids named Yara and Lev who she met on her way to find her former love interest Owen at the aquarium. Their plot was fine on its own. I thought the kids were endearing and I really liked having a trans character have such a big role in a game, but it felt like it distracted from the main plot (of the fight between Ellie and Abby) more than it added to it. If it was a game of its own, it could have been really enjoyable, but in this game, it didn’t add complexity to the story really and just felt a bit disjointed. I almost just felt like it dragged out how long I’d have to play as Abby without actually doing anything for the game overall. I get that this was meant to give faces to the people we killed as Ellie to add more weight to what we were doing and to draw parallels to the parent-kid relationship that Joel and Ellie had in the first game, but it just didn’t hit the mark for me and the parallel just felt like an easy and lazy way to try and make players feel for Abby. It was too on-the-nose and obvious that that’s what they were trying to do the whole time. I didn’t love it.

    I stuck through it though and played as Abby despite wishing I had never had to. Finally, the timeframe of Abby’s play through caught up with where we left off with Ellie and I thought I would finally be able to play as Ellie through the climax of the game when Abby and Ellie finally fight. I was wrong again. I had to still play as Abby. And I had to try and kill Ellie. What?? Who thought players would appreciate this? I loved Ellie. Not only did I feel like I “watched her grow up” due to the first game, but I also identified a lot with Ellie. She is one of my all time favorite video game characters. And this game wants me to try and kill her? What kind of a climax is that? I had no motivation to play the game at this point. This is the part players are supposed to be most excited about and I wanted nothing more than for the character I was playing as to just die.

    The climax fell short too. Not only was the fight way too easy considering it was against Ellie who has killed nameless zombies, soldiers, bloaters, etc. She’s basically been this insanely smart and strong fighter the whole game series and all of a sudden she’s taken out in two minutes by a few well-aimed punches? No way. Not only that, but the fight ended with both girls and their groups going their separate ways.

    Then there’s a time jump that didn’t feel right considering how abruptly and unsatisfyingly everything just left off. We’re finally playing as Ellie again (thank god) but we’re living this simple farm life with Dina when literally nothing about this entire plot of the game has been tied up or settled. Of course, that ending would have felt wrong, so they continue the plot by having Tommy show back up and get Ellie to go after Abby again. So then we’re back to the same repetitive plot we were in for the whole game. And then, of course, after tracking down Abby again, they fight and walk away from each other, leaving things, once again, feeling unfinished. The whole motivation of this game was revenge. And it went nowhere. Would I have liked for a new motivation to have presented itself so that revenge didn’t have to be pursued and the game could have still had a satisfying end? YES. But there wasn’t one. So when the whole game is fighting for Ellie to finally reap her revenge and then she never ends up doing it, it leaves the game feeling like a bit of a waste of time. What did she get out of this whole thing? Nothing. She loses everything she ever cared about and ends the game with nothing. She loses love (familial, platonic, and romantic) and she loses herself. She ends the game broken and alone.

    That was probably the most unsatisfying sequel I’ve ever played. They either ruined or killed every character/relationship that they made us love. The only lessons I could have taken away from this game is that revenge gets you nowhere and that nobody is a true villain or hero which are both pretty surface level and the execution of getting the point across was seriously not done well. Makes me sad. There was so much potential. I I which they could redo this game and do something better with it like it deserves.

    If the game was just in the perspective of Ellie, I honestly would have probably still given it 5 stars and could have overlooked some of the plot issues because the characters, setting, and gameplay are still SO GOOD. And I can’t tell you how much I appreciated having an LGBT romance as the main romance of the game. I just can’t stand that it made me waste so many hours of my time playing as Abby.

    (UPDATE: I have since played the game again and I tried playing it where I skipped all of the chapters where I play as Abby and I honestly liked the game a lot more. There were still issues with plot where I wish a lot of aspects of it resonated more deeply like they had in the first game, but I genuinely loved playing as adult Ellie. I think the gameplay in this game is better than the first game, but the plot falls short for me still.)

    Helpful(0) Unhelpful(0)You have already voted this
  4. Helio Oliveira

    Um dos melhores jogos, consegui terminar… quase nunca o faço porque desgosto. esse não.

    Helpful(0) Unhelpful(0)You have already voted this
  5. Israel Flores

    wonerfull

    Helpful(0) Unhelpful(0)You have already voted this
  6. Hyytekk

    It’s been two weeks since The Last Of Us 2 was released after a 7 year wait. A continuation of the story that captivated the gaming world. Many video games attempt to tell a story and include humor and some degree of character development that makes you care about the side you are on and the person you are playing through, to feel involved and elicit an invested emotional response. The Last of Us takes those components and develops them to a level and degree beyond any other game I’ve ever played. Most of you reading the reviews know the story since you most likely played the first game. If not, you do need to start there. A post apocalyptic world exists after a mass infection, not by a virus or bacteria, but by a spore producing fungus. Anyone who breathes the spores becomes one of “the infected” as they are referred to. A gradual transformation rapidly happens making the victims lose their minds. But far worse it transforms their bodies into any one of a variety of hideous semi-human creatures. The longer the infected have lived, the greater their metamorphosis into some truly horrifying creatures. An early iteration is the “runners”. They still have most of their senses though in a state of insanity. They will attack you on sight and their scratch or bite infects you as well to become one of them and perpetuate the fungus life cycle. Or worse you become their meal. This might sound completely far fetched, but the inspiration for the story is based in a kind of reality in the insect word which the game designer was fascinated by in school. There is a fungal spore that is eaten by ants and then enters the ant’s nervous system and completely controls the insect by directing its actions. It directs the ground based ants to find a tree and climb to the highest extremity. The ant then dies and a post horrifically sprouts out of its head. Birds flying over the trees see the appendage and swoop down to eat it which infects them as a vector. They later excrete their bird droppings that lands on the forrest floor which is eaten by an ant again and the life cycle is perpetuated.

    In the first game of Last of Us, the story centers around the relationship of a man who loses his teenage daughter but is given the job as a smuggler to deliver another teenage girl to a survivalist group called the Fireflies, who are trying to preserve civil society and provide hope. The girl is the only known case of someone bitten but who has a natural immunity. The two travel cross country in the first game as you first play the part of the smuggler caretaker named Joel. Later you switch, due to a development and play the game as the 14 year old girl who has become a formidable force herself. The character development, relationships and final outcome are both heart warming but also force you to consider a huge moral question regarding love, loyalty and the greater good.

    This part 2, after giving a small reminder of what brought you to this point moves the story forward after a lapse of around 5 years. You can’t escape the controversy and often acidic reviews lambasting the continuation and development. Many expressed that they wanted to see the further development of the relationship between Joel, the now protector and father figure and Ellie the now young woman. The story writer had other plans, thankfully to create a story line that becomes one gut punch after another, and is far from a neat little package of white verses black. Don’t worry, no spoilers will appear here though it’s difficult to tip toe around. The story isn’t a clear cut, good guys verses the infected. In a world severely depleted of humans and resources, who have reverted back to an age largely before even electricity, except of a few small generators, you might imagine the universal survivors attitude would be cooperation and shared values. Instead you see the same age old divisions and factions that divide societies, producing hate, wars and division. There’s the initial seeming good guys, who have formed a community in Jackson Wyoming. There’s a periphery religious sect called the Seraphites that have morphed into a disturbingly violent society structure who feel no hesitation to hang anyone who they consider an apostate, or punishing even a minor offense by clipping your wings, that is holding a sinner down and having someone smash the bones in their arms making them useless or in need of amputation. The Fireflys have disbanded and many have formed a new group called the WLF, or Wolves for short. Various other groups like the Rattlers are just a crazed criminal band.

    Why the hate and controversy about this game then? First there is the initial sexual preference ambiguity of a main character Ellie. This innocent young girl we all grew to love and want to protect, might be exhibiting a lifestyle choice many who play the game feel uncomfortable with or even be repulsed by. A main character you also grew to love in the first game has something unthinkable happen to them, which you might be shocked by but which sets up the basis of the story development and theme. Much of the game centers around an unexpected character that you initially hate. Then suddenly you are forced, like in the first game, to switch playing as the main character and now are playing as this hated character! I felt outrage and confusion as well. Whats happening here? This must be a mistake. The genius, in my opinion, is that the game forces you to consider the possibility that even the worst terrorist or seemingly evil character also has a life and a family and a history and loves and a perspective. Being forced to live in their shoes and then see what made them have the degree of their hate and in turn made them into your arch enemy, is perhaps, not so evil as you imagined with your superficial or at least incomplete world view. But that’s far from all the moral questioning and dilemmas you’re forced to consider. Even within the group you have adopted as your peers and seemingly have given total loyalty to, changes can happen that make you take actions you might have considered impossible. Allies become mortal enemies you begin to kill even to your own surprise. Final there’s the final outcome between the story’s two main characters, who you now have intimate and confusing insights into. Frankly, I was also deeply torn as to how I wanted this to all end. Even with a consideration of “fairness” and big picture morality, you will still be deeply torn and perhaps unsatisfied.

    I just finished the game for a second time since its release two weeks ago. The first go through took me 48 hours. The second about 10 hours less. Like any richly detailed book or story, you’ll always see and appreciate more a second time through. Even knowing all the story with no surprises the second go round, I still felt the same division, sympathies, hate and fears. I found myself mentally debating my own values and asking, what I would do. I completely understand the offense and discomfort some players might feel. First because this game takes you far outside most people’s comfort zone. But whether you initially are repulsed by some things or plot developments, consider that a truly educated and hopefully wise person takes the time to evaluate and reconsider based on new perspectives and the reality that our way, at least the “way” you were indoctrinated to believe is real and true and ultimately “good” is just that. A small subset of a big picture and a world where very few things are truly black and white but almost always a broad blur or gray.

    A few further thoughts about the game play. You feel little remorse about the need to kill “the infected”. They are no longer human and devolve into life forms that can make you feel repulsed but has the potential to feel real terror. The fungus even seems to partially digest some former humans into a lattice of mycelium that’s seemingly cemented to walls inside buildings, only to have them break loose when you least suspect it and viciously attack you. I guarantee you, you will feel the terror, especially when it first happens. The degree of violence and brutality in this game is not for the faint of heart. When playing as Ellie, for example, you can make “stealth” attacks both on the infected and on your enemies by sneaking up behind them quietly, putting them in a chokehold and then plunging a switchblade into their temple. When using some weapons like high powered rifles, a shot often blows an arm or a leg off as the victim survives several seconds screaming. It’s thrilling since you are playing for your survival but it can be exhausting from the tension, gore and violence you inflict and receive.

    My second play through, I opted to experiment with some of the Optional settings. Be aware they exist. As you forage through the game be sure to explore every building and corner because ammunition and supplies are very scarce. There are times I had almost no ammo left at all and saw I had multiple enemies very close. It’s a near hopeless feeling. Just remember to do as many stealth kills as possible to preserve your resources. Quiet is often the key since a single shot can rally the infected to come racing and overwhelming you. Make use of the bow, crossbow, and silenced pistol and machine gun as they offer effective and quiet kills. Don’t be afraid to run away at times to regroup, fashion materials and weapons or get a better position. In a few sections where multiple factions are fighting each other, there’s noting wrong with just allowing them to kill each other off, thus preserving your own ammo. Believe me, you’ll need it. I did experiment with putting a few options on an easier setting, for example making resources and ammo more plentiful. It will make the game move more quickly since you won’t get killed nearly as much having the supplies you need. But for your first run through, if you have some experience gaming, I’d keep it at moderate. After your first play through, allow all the credits to play through and you’ll be offered the option to play again, but this time keeping all the modifications and upgrades it took the whole first game to accomplish. These can be hugely helpful and again make the game go more quickly with you more secure.

    Forgive my wordy review, if anyone has even read it. The bottom line is that this is perhaps the deepest, most layered, most morally gut wrenching video game I have ever played. It has perhaps the best voice acting, dialogue, animation and options as well. Releasing it and playing it during the pandemic we are all experiencing gives it perhaps an additional edge. It’s a reminder that far from some impossible science fiction narrative, nature, which we mistakenly believe mankind has mostly tamed, is in the end in charge. Fifty million people died during the influenza of 1917 – 1919. Up to half the population of Europe died a horrible death in the 14th century Black Plague. There have been 5 mass extinctions in the millions of years life has existed on earth. Each caused by nature or some natural disaster. The last destroying the dominant life form on earth, dinosaurs, and allowing mammals to have their day, including us. So the best apocalyptic stories and speculations are ones that indeed are possible. Don’t hesitate to buy and play this game. My hat is off to the hundreds of designers, programmers, artists writers and Naughty Dog Studio. You have again produced something so well designed and executed, that can be truly called Great. It raises the bar. Thank you.

    UPDATE: 18JULY2020: Finished the game again for a third time! Yes, it’s that good. Have the advantage of keeping all the weapon upgrades and skills it takes most of the first play through to acquire, so even though the difficulty level is bumped up, it’s still a huge advantage. It’s incredible that even after you know all the details and there are no surprises, it still elicits the same emotions, outrage, uncomfortableness, and moral dilemmas. There are a few characters on both sides of the struggle that I like even more and so feel shredded when they meet with sudden ends that are morally unfair and that they also resisted. My new Artis Pro Wireless headset just arrived today and actually am considering a fourth run through to see if the enhanced sound makes it more visceral. A few words of advise during play…. When you enter a building or area you suspect of having infect in, utilize the listening skills to locate them often instead of just rushing in. There’s a provision I missed completely at first where, while you’re listening and holding down the F1 key, you can also touch the red square key and it does a cool “scan”. All enemies in proximity will elicit a blimp sound and a momentary circle showing their positiin. As you collect scavenged items and have opportunities to upgrade hardware and skills, maximize that listening ability to the max. Save your ammo since it can be extremely scarce and work on your stealth kill proficiency. When you pass an item but can’t collect it because you already have the maximum amount allowed to be carried, it’s often best to stop and “craft” more ammo or a bomb or arrows to deplete that maximum raw material limit so you can still collect the item near you. There’s an “option” you can choose that allows you to be invisible to enemies even very close to you, once you drop to the prone position. Rather than opt for an easier setting of play if you keep getting killed, that one setting can help keep you concealed so is worth experimenting with. Don’t be afraid to just turn and run in overwhelming attacks. It isn’t cowardice, it just gives you a chance to establish better or more strategic positioning. There’s a circular graphic that indicates your health. It’s a good idea to top that off with a medical kit rather than allowing it to drop below half so you’re killed more easily and then have to repeat a whole scene several times. You will also encounter food vending machines that have one or two objects still in there. I felt like an idiot not realizing you can break the glass with a melee weapon and grab those occasional items which will boost your health also. Not to insult anyone’s intelligence, but you can waste lots of time and resource opportunities without adhering to those few suggestions.

    UPDATE: 22NOV2020: Yes, I went through TLOU and then TLOU 2 another time. It goes much faster since you can’t un-remember the best ways to navigate through it. Did it get old or stale? Just the opposite. This story, characters, outrage and moral dilemmas are even more deeply wrenching. Emotion is the biggest lever that moves someone. Intellect can be a distant second. But the overlap of the two is what some people call morality. This storyline could easily be required reading, or playing, for every adult. The fact that there are still so many haters calling it the worst Video Game ever produced while others like myself consider it perhaps the best, by a wide margin, is a testament to the moral issues it forces you to face. The take away, without spoilers, is this: Don’t ever allow your initial impressions, ideas and values to be set in stone. Quiet your rage long enough to look through your enemies eyes and through the perceptions of people with “weird” and maybe repulsive values and customs. You may not ultimately embrace them, but you might understand that nothing is as simple as it first seems.

    Helpful(0) Unhelpful(0)You have already voted this
  7. César M.

    La verdad el producto llego en perfectas condiciones es una maravilla,si están dudando en comprarlo no lo duden al menos Ami me llegó excelente

    Helpful(0) Unhelpful(0)You have already voted this

    Add a review

    Your email address will not be published. Required fields are marked *

    The Last of Us Part II – PlayStation 4
    The Last of Us Part II – PlayStation 4

    $29.98

    SUH Gaming
    Logo
    Register New Account
    Shopping cart