Explore here, there and everywhere as you utilise Sackboy’s cool, diverse move set to face a huge variety of thrilling challenges, fierce enemies and startling surprises
Take on side splitting challenges in local and online* party play. Parties can play through the whole game including unmissable co op only levels.
Tempest 3D AudioTech Hear Craftworld come life all around you
Haptic Feedback Running across wool like flooring or platforms will use haptics to simulate the change in material under Sackboy
Fast Loading Experience fast loading between and into levels, including in multiplayer* sessions with the PS5 console’s ultra high speed SSD.Pre order to get a copy of the digital comic, The Gathering Storm, in which you will discover the mysterious past of Scarlet, Sackboy’s mentor and Craftworld’s last remaining Knitted Knight.
Specification: Sackboy: A Big Adventure – PlayStation 5
Release date
November 12, 2020
Pricing
The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions
6.77 x 5.91 x 0.55 inches, 2.82 Ounces
Type of item
Video Game
Language
English
Rated
Everyone
Item model number
9823926
Item Weight
2.82 ounces
Manufacturer
Sony
Date First Available
May 6, 2020
1781 reviews for Sackboy: A Big Adventure – PlayStation 5
4.0out of 5
★★★★★
★★★★★
6
★★★★★
0
★★★★★
1
★★★★★
0
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★★★★★
Marilyn –
Bought for my 10 year and 6 year old gamer girls to play and for me to play with them as well. Absolutely met their expectations!!! Late to the PS5 party but glad to be here!
The graphics and engagement are excellent. Kept us engaged for hours non stop. Everything you’d want from a game all present.
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★★★★★
The Azure Owl –
There’s not a whole lot of choice or competition for good local co-op these days. The classic time of split screen gaming feels like it’s been forgotten. Sackboy remembers how much fun it is to play games with friends when you’re sat together and takes that joyful nostalgia to the current gen consoles.
I’ve completed this game with my girlfriend and my six year old, even starting a third playthrough with my three year old! Next I plan to buy another controller for the PS5 and all four of us play together! It’s a superb game. Gameplay, visual style, licensed music. The story is for kids so don’t expect any breathtaking twists or plot points but it’s wholesome and fun. My girlfriend and I spent hours in the wardrobe during our playthrough designing different outfits. It’s just awesome. Worth every penny.
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★★★★★
Louise Barraclough –
Great addictive to little big planet series. Hours of gameplay
Helpful(0)Unhelpful(0)You have already voted this
★★★★★
Eric Prescott –
Look, it may not be everyone’s “cup of tea,” but I’ve played this game with my 4 year old, my wife, and my mother in law. It definitely gets more challenging as you progress through the game, and my 4 year old has slowly gotten better at a lot of the early skills he found challenging initially, but I’ve been gaming since the Atari 2600 and I still find some of the more advanced levels quite challenging. That said, if you don’t feel the need to complete the story, and you can just have fun exploring the creatively designed levels of Craftworld and building up your wardrobe to play with costumes and the myriad combinations of costume pieces, you don’t need to be a hardcore gamer to enjoy the beauty and fun of Sackboy. Like another reviewer said: worth every penny.
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★★★★★
Amy –
First off, this is a children’s game. The aesthetic, snail’s pace, and overall simplicity is for children. Period.
I play it because my son likes to watch it. It’s very easy, aside from some rather pesky aspects that were likely included to simulate difficulty.
Don’t get me wrong, to some degree I did enjoy jumping around with my little Sackboy dressed up in whatever outfits and accoutrements my son requested. It’s not without its charm.
But where it really matters, the game fails.
Your area of effect for attacks is only slightly larger than your character itself. They included a lunge to go along with your basic strike so you’d know what direction you were heading because it’s difficult to get your bearings a lot of the time.
…and speaking of bearings, most of my deaths were from being too far from the camera and thus being totally unable to tell where I was, spatially. You end up going off edges or jumping up and hitting the bottom of another platform. I’d say 75% of my character deaths were from this.
This brings up the camera. The point of the game, completionism, is hampered by the camera NOT MOVING when you dip off screen onto a secret platform. The camera just sits there and you’re stuck not knowing what type of platform you’re on and the camera not following. For this type of game, it is simply unacceptable. I’d say 10% of deaths are from this. (It’s actually pretty hard to die in this game if you’re even remotely trying).
This brings up the final aspect. It’s slow. SOOOOO SLOOOOOOOW. You run slow, you jump slow, you double-jump slow, you roll slow, the levels load kinda slow, the ending level ceremony where you count up your riches and take a photo is unbearably slow and I’ve found not a way to skip it.
I’d say the final 15% of my deaths are from ‘sprinting’ (lmao) through levels just to get them over with, being careless for the sake being DONE, and wanting to shut the console off because this game just isn’t engaging enough to keep me going on its own.
I’m probably going to encourage my son to start playing soon, since he’s getting to that age. He’ll probably enjoy it more than me, but until that time, I just can’t keep playing.
Marilyn –
Bought for my 10 year and 6 year old gamer girls to play and for me to play with them as well. Absolutely met their expectations!!! Late to the PS5 party but glad to be here!
The graphics and engagement are excellent. Kept us engaged for hours non stop. Everything you’d want from a game all present.
The Azure Owl –
There’s not a whole lot of choice or competition for good local co-op these days. The classic time of split screen gaming feels like it’s been forgotten. Sackboy remembers how much fun it is to play games with friends when you’re sat together and takes that joyful nostalgia to the current gen consoles.
I’ve completed this game with my girlfriend and my six year old, even starting a third playthrough with my three year old! Next I plan to buy another controller for the PS5 and all four of us play together!
It’s a superb game. Gameplay, visual style, licensed music. The story is for kids so don’t expect any breathtaking twists or plot points but it’s wholesome and fun. My girlfriend and I spent hours in the wardrobe during our playthrough designing different outfits. It’s just awesome. Worth every penny.
Louise Barraclough –
Great addictive to little big planet series. Hours of gameplay
Eric Prescott –
Look, it may not be everyone’s “cup of tea,” but I’ve played this game with my 4 year old, my wife, and my mother in law. It definitely gets more challenging as you progress through the game, and my 4 year old has slowly gotten better at a lot of the early skills he found challenging initially, but I’ve been gaming since the Atari 2600 and I still find some of the more advanced levels quite challenging. That said, if you don’t feel the need to complete the story, and you can just have fun exploring the creatively designed levels of Craftworld and building up your wardrobe to play with costumes and the myriad combinations of costume pieces, you don’t need to be a hardcore gamer to enjoy the beauty and fun of Sackboy. Like another reviewer said: worth every penny.
Amy –
First off, this is a children’s game. The aesthetic, snail’s pace, and overall simplicity is for children. Period.
I play it because my son likes to watch it. It’s very easy, aside from some rather pesky aspects that were likely included to simulate difficulty.
Don’t get me wrong, to some degree I did enjoy jumping around with my little Sackboy dressed up in whatever outfits and accoutrements my son requested. It’s not without its charm.
But where it really matters, the game fails.
Your area of effect for attacks is only slightly larger than your character itself. They included a lunge to go along with your basic strike so you’d know what direction you were heading because it’s difficult to get your bearings a lot of the time.
…and speaking of bearings, most of my deaths were from being too far from the camera and thus being totally unable to tell where I was, spatially. You end up going off edges or jumping up and hitting the bottom of another platform. I’d say 75% of my character deaths were from this.
This brings up the camera. The point of the game, completionism, is hampered by the camera NOT MOVING when you dip off screen onto a secret platform. The camera just sits there and you’re stuck not knowing what type of platform you’re on and the camera not following. For this type of game, it is simply unacceptable. I’d say 10% of deaths are from this. (It’s actually pretty hard to die in this game if you’re even remotely trying).
This brings up the final aspect. It’s slow. SOOOOO SLOOOOOOOW. You run slow, you jump slow, you double-jump slow, you roll slow, the levels load kinda slow, the ending level ceremony where you count up your riches and take a photo is unbearably slow and I’ve found not a way to skip it.
I’d say the final 15% of my deaths are from ‘sprinting’ (lmao) through levels just to get them over with, being careless for the sake being DONE, and wanting to shut the console off because this game just isn’t engaging enough to keep me going on its own.
I’m probably going to encourage my son to start playing soon, since he’s getting to that age. He’ll probably enjoy it more than me, but until that time, I just can’t keep playing.
AD41 –
Great game, lots of fun and interactive.
Ma –
My Grandson loves this game