Super Smash Bros. Ultimate – US Version

$51.28

(8 customer reviews)
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  • New stages and fighters are joined by the combined rosters of every past Super Smash Bros. Game
  • Challenge others anytime, anywhere, whether you’re on the couch or on the go
  • Play any way you want—locally, online, in TV mode, Tabletop mode, Handheld mode, or even with GameCube Controllers
  • Fight faster and smarter with new and returning techniques, like the perfect shield and directional air dodge
  • Face off in 2-4 player battles, or play against the computer

Specification: Super Smash Bros. Ultimate – US Version

Release date

December 7, 2018

Pricing

The strikethrough price is the List Price. Savings represents a discount off the List Price.

Product Dimensions

0.43 x 4.13 x 6.69 inches, 0.16 Ounces

Type of item

Video Game

Language

English

Rated

Everyone 10+

Item model number

HACPAAABA

Is Discontinued By Manufacturer

No

Item Weight

0.16 ounces

Manufacturer

Nintendo

Date First Available

December 31, 2017

8 reviews for Super Smash Bros. Ultimate – US Version

4.9 out of 5
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  1. Luke

    Producto nuevo, llegó a tiempo.

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  2. Manuel

    Bueno

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  3. Lua

    Super 👌 recomendable

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  4. Vilma

    Fui un fiel fan de Melee pero este tiene lo mejor de todo. Siento que es el más equilibrado siempre y cuando sepas usar a tus personajes. En lo que flaquea es en la historia, prácticamente no tiene, son meros combates al azar porque sí unidos a cinemáticas. Pero las horas de diversión que puedes crear con este juego son incontables, me ha dado las mejores tardes con amigos.

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  5. Katia Fatima Del Villar

    Excelente jogo. Ótima jogabilidade, resposta imediata. Gráficos me surpreenderam. Demorei a entender o jogo porque a versão que conhecia era bem antiga :D. Adorei.

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  6. Vincent

    Super Smash Bros. Ultimate for the US Version is an absolute gaming masterpiece that lives up to its title as the “ultimate” fighting game. This game brings together an extensive roster of iconic characters from various video game franchises, creating a thrilling and action-packed gaming experience like no other.

    The gameplay is fast-paced, fluid, and incredibly fun. Each character has a unique set of moves and abilities, allowing for diverse and strategic battles. Whether playing with friends locally or challenging opponents online, the game offers endless hours of entertainment and competition.

    The attention to detail in the game is remarkable, from the meticulously designed stages inspired by classic video games to the faithfully recreated character models and animations. The visuals are crisp and vibrant, adding to the immersive gaming experience.

    The game’s sound design is exceptional, with a dynamic soundtrack that features remixes of iconic video game tunes. The audio enhances the excitement of battles and nostalgia for fans of the various franchises represented.

    One of the most significant strengths of Super Smash Bros. Ultimate is its replay value. The game’s single-player modes, online multiplayer battles, and numerous unlockable characters and spirits ensure that players will keep coming back for more.

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  7. Vincent

    ALL 63 characters* from past Smash Brothers game are included in this game
    +6 brand new characters
    +5 new echo fighters,
    +6 DLC characters** (not yet released).

    -New characters include:

    Inkling (Splatoon Series)
    Ridley (Metroid)
    King K. Rool (Donkey Kong)
    Isabelle (Animal Crossing)
    Incineroar (Pokemon)
    Simon (Castlevania)

    -New Echo Fighters. Echo fighters are essentially clones of original fighters with slightly change stats like different attack, defense, speed and special moves. Think Falco, Dark Pit and Lucina for example.

    Daisy (Echo of Peach)
    Richter (Simon)
    Dark Samus (Samus)
    Chrom (Roy)
    Ken (Ryu)

    You start off with original 8 characters from the very first Smash Bros game and have to unlock the others.

    *63 if you count pokemon trainer and thier pokemon as one character; otherwise it’s 65. No more choosing Lucario and imagining he’s Mewtwo, one-time guest characters like Snake makes a return, and ice climbers are not excluded due to hardware limitations, DLC characters in Smash 4 like Ryu, Bayonetta are now part of main roster, etc.

    ** DLC includes:
    Piranha Plant
    Joker (Persona 5)
    +4 unannounced fighters

    DLC Come in character packs 1 fighter, 1 stage, and multiple music tracks

    Or you can get fighters (season) pass with 5 fighters, 5 stages and all music

    If you purchase fighter pass you get rex mii costume for free

    If you purchase the Smash Ultimate game near launch and register via MyNintendo (if you have physical version) you get Piranha Plant character for free. For downloaded version registration should be automatic. Piranha plant to release next year (2019)

    ===
    Stages.

    Unlike characters, not all stages return. There are 103 stages with 5 planned DLC stages.

    Stages does not need to be unlocked

    All stages now have a Battlefield form: Omega and Normal. Omega stages are similar to final destination stage with no moving platforms or random hazards.

    ===
    Core changes/features.

    -Graphics improved. details in clothing, facial expression/emotes and stages

    -Some characters have a overall design change for example:
    Link now in Breath of the Wild costume

    Zelda no longer Twlight Princess form, now based off Link Between Worlds

    Mario wears cappy from Mario Odyssey when doing taunts/moves

    Fox now based off Star Fox Zero design

    -Now can select female forms of characters like pokemon trainer and pikachu for example.

    -Characters now displayed by number/when they appeared in the smash series

    -13 New items: Banana Gun, Beastball, Black Hole, Bomber, Death’s Scythe, Fake Smash Ball, Healing Field, Healing Sprout, Killing Edge, Rage Blaster, Ramblin’ evil mushroom, Staff, and Super Launch Star.

    -You select stage before character

    -8 Player battles make a return

    -Stage morph. Can select two stages at a time that transition at different set intervals

    -You can turn off stage hazards

    -UI changes for some characters next to damage meter for example: Clouds limit gauge, Inkling ink tank gauge, Villager’s Pocketed item, Robin’s durability counters

    -Echo Fighters can either be displayed in their own character slots, or share their slot with the character they are based on, depending on user preference

    -No more trophies, have spirits instead (more on this later). Over 1200 to collect

    -Charge attacks are longer doing more damage the longer you hold

    -Shield changes: Perfect shields are performed in reverse: instead of pressing the shield button several frames before an attack connects, players have to release the shield button when an attack connects on their shield instead.

    -Damage meter now display tenth’s damage. Example 20.5%

    -Grab Cancels: If two players grab the same time; both characters take minimal damage and act as if grab released

    -Characters can no longer run through other characters and instead push them backwards. This affects some characters like Fox with his slide kick attack and side special

    -More space to come back from being blasted off to the sides, but edge sweet spots have decreased/recovery moves take longer to snap on ledges for most characters. Edge attacks has been buffed.

    -Deal more damage in One-on-one fights with no items. Damage is multiplied by 1.2×

    -Alternate costumes now shown on bottom character portrait

    -Tracks in My Music are now organized by series rather than by stage.There are over 800 tracks per stage totaling over 28 hours

    -You can create your own playlist and have the screen turned off in portable mode making your Switch a mp3 player/music player

    -Taunts can now be cancelled, and comes out faster

    -Continous dodges makes it less effective the more times you use it consecutively

    -Characters that originally cannot swim or have a weakness to water (Charizard, Incineroar, Inkling, Sonic, etc) now take slow, constant damage while swimming.

    -Sudden Death changes: Screen shrinks in overtime. If the screen has finished zooming in, Bob-ombs will start falling after a while

    -Stamina battles can now be combined with stock.

    -There are 59 Assist Trophies available in the game. 27 are brand new

    -Some assist trophies can be KOed for points. The player who summon assist trophy can also KO there own assist trophy to prevent other players from gaining points

    -Some Final Smash Changes:
    No more temporary power ups/form changes like Wario Man, Fox/Falco/Wolf landmaster transformation, Flying Yoshi, Giga Bowswer, Giga Mac for example. Instead they have one hit KO moves/high damage moves like the other fighters
    Some characters have different final smashes altogether like Link now has ancient arrow, Zelda has sealing triforce, Pit has lighting chariot as final smash.

    For multi-character final smash: Fiora added to shulk final smash, Paula and Poo added to Ness Final Smash, Lucas has kumatora and Boney, Megaman has Protoman and Bass

    Donkey Kong has rapid fire punches instead of the lame drum beats

    -There is now chargeable final smash option. But no two final smash can be used simultaneously

    -A lot of buff/nerfs changes for most, if not all characters

    -A lot of Move changes. Example:
    Link no longer has a hookshot (young link and toon link still does), has remote (manually detonate bombs)
    Samus can charge her cannon in air
    Zelda’s Phantom knight is now chargeable: delayed hit or release.
    Pokemon trainer has no penalty for not switching pokemon
    Shulks Monato arts are now on text wheel around the character instead of multiple button presses
    Rob has fuel gauge on spine for boost meter

    -In game gold can be used to purchase Spirits, spirits upgrade and music tracks

    -Game supports 11 languages.

    -Can make teammates semi-transparent

    -Palutena’s guidance makes a return with some new voice clips/scenes for new characters and returning characters with cosmetic changes

    -Codec also makes a return, but with no new voice recording for characters past Smash Bros Brawl
    ==

    Spirits Mode.

    Spirits are basically add on buff to characters in form of stickers or less known characters that didn’t make it into the roster.

    There are different classes: Novice, Advance, Ace, and Legend.

    One primary spirit can be assigned at a time to one character

    There are also support spirits that add on to the primary spirit depending on how many open slots they have
    Primary spirits increase stats like HP, Speed, Attack etc.

    Support spirits have different attributes like healing, fire boost item pickups, jump higher, etc

    You have to fight spirits to obtain them in event matches.

    Spirits Mode has event matches where matches can have different attributes/battle conditions like having the the floor be on fire, random spike balls fly across the screen, you’re a mini fighter vs a large fighter (like when eat pick up mushroom but constant throughout match), enemy has a lot of armor but moves slower and deal higher damage, defeat enemy but constantly taking damage due to being poisoned, enemy constantly invisible, fog of war making it hard to see, reduced/increased gravity, only can use one move, etc.

    Spirits can level up after battle or by feeding it snacks giving you more stat boosts. Some spirits have an enhanced or evolved form.

    Spirits also can level up by having them train in gyms, or battle other spirit teams. The more stronger they are the better rewards you get.

    For spirits you don’t’ readily use can send them off to collect treasure

    You can also release spirits you don’t want to get cores, which can be used to summon other spirits

    ===
    Adventure Mode.

    Story mode of the game dubbed World of Light

    Grid based battle system similar to Mario Tennis Aces

    Plot: All characters are turned into spirits except Kirby. Must release everyone from spirit form and save the world.

    No in depth story just series of unique battles involving spirits.

    More focused on fun game play scenarios than story

    ==
    Other Modes:

    Classic mode:
    8 rounds, 1 mini game, and different bosses for each character.
    You are able to select difficulty for challenge and better rewards

    Tourament mode:
    Basic King of the Hill bracket mode
    Up to 32 players

    -Smash Down mode:
    After you play a character for a match they’ll be unavailable for later matches. Having different characters to choose from each time

    -Squad Strike
    3v3 or 5v5 team elimination style match-up

    -Training mode
    Practice your moves. Grid based stage to help judge distance. Also displays launch distance trajectory

    -Century Smash
    Fight 100s of fighters that can be knocked out in one hit. Can be an endless smash mode if you’re good enough

    -Challenges
    Complete certain challenges to unlock pieces of picture portrait

    ==
    Multiplayer .

    You can play local wireless or online.

    No more ‘For Glory’ and ‘For Fun’ mode

    Match making is now based on preferred rules, global smash power, Distance
    Game will try it’s best to match others with same preferred rules. But if you don’t have preference match making is much faster

    Global Smash Power (GSP) is amount of points experience you have or online rank. This can go up or down depending on wins/losses. You can set your GSP based on individual fighters. Game will auto disconnect you if you’re griefing or constantly KO yourself off the cliff lowering your score. If your GSP is high enough, you can enter elite battles
    Game will priorities matchups depending on where you are in the world for more stable connection.
    You can play different mini games and certain modes while waiting for a matchup. There’s also spectator mode available.

    Smash Tags. If you defeat other players online, you get their smash tag. You do not lose yours or have to try to get it back if you lose. You can trade in smash tags for in-game gold

    There’s co-op online. 2 player teams against 2 player teams.

    Battle arena. Setup online match making with friends/family

    Smash World phone app. Can upload videos and watch them on the go.

    Overall, best Smash Bros games to date. MUST BUY if you’re a Smash Bros, Nintendo fan.

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  8. Jordan

    Let me begin by saying Super Smash Bros. has always been a fighting game franchise I’ve held dear since my childhood. Each new entry seemed to completely raise the bar, thereby raising my expectations for what kind of surprises were in store for us. And as far as the character reveals go, Super Smash Bros. Ultimate boasted a good amount of surprises for the fans. Lots of heavily requested fighters such as King K. Rool, Ridley and Simon Belmont finally graced the roster. However, I just don’t see how they can call this the “Ultimate” version of Smash when so much was taken out in exchange for a larger than normal stage and fighter number. So this brings me to the ultimate question (sorry for the overuse of the word “ultimate” btw). Was what we gained better than what we lost? That’s a difficult question for me to answer. Instead, I’ll just spill my thoughts. Let’s continue with the review.

    Part 1: Presentation. The formula of Super Smash Bros has remained relatively the same since its debut in 1999. Its control scheme is pretty unique for a fighting game. But, it works excellently. There are no 15-button combos, but a series of standard, special, and aerial attacks that can be used in whichever sequence you see fit. The objective of the game is to rack up damage on your opponents by beating them to a pulp using your wide variety of moves, items, assists etc. and then launching them off the stage. I simply adore the chaotic gameplay of Smash bros. and so do millions of people, hence the large fanbase. However, there are some people in this world who have never played a Smash game before (shocking, right?). I just feel the game could do a better job in presenting itself to newcomers. The “how to play” video doesn’t show up until after the game’s opening. How will people know to wait after the logo comes on the screen? Other than that, the menu is very clean and straightforward this time around. It only takes 3 button presses to get into a match with you and your buds. I also want to take this time and applaud the beautiful design of the menus. There is a nice mix between simplistic graphics and in-game images. It honestly deserves an award. Not only that, its easier than ever to add up to 8 players to a match, set up custom match rules and edit controller configurations. So much care went into making the experience pleasurable.

    Part 2: Gameplay. Like I mentioned above, the gameplay of Smash Bros. remained the same. But, this time around, the overall speed has been upped a bit, making the gameplay a tad faster than Smash 4, but a tad slower than Melee. And I gotta say, it really feels great. Since the speed of the game changed, so did some of the animations of the fighters. Taunts, for instance, are quicker and don’t leave you vulnerable for as long. And when you launch a fighter, they propel a lot faster and a lot farther. This makes it a bit harder to execute combos, sadly. Despite the faster gameplay, I am AMAZED at how fluid the movements of the fighters still are, as well as how nicely animated some of their new moves are. This game runs at a buttery-smooth 60 fps, despite all the chaos happening on the screen. I’d give this game an A+ in this department. It’s not hard to understand why the gameplay of Smash hasn’t changed. If it ain’t broke, don’t fix it.

    Part 3: Content. This is where things get dicey. One could argue that having 70+ characters and 100+ stage options qualifies as a hefty amount of content. However,a lot-and I mean ALOT of the features/modes from the prior smash bros. games have been cut. I’m going to start by telling you what you get with this game. There is your standard “Smash” mode, which houses local multiplayer matches. Standard Smash is for 2-8 players. If you have an even larger group of people wanting to play, you’ll be glad to know there’s a tournament mode. A new multiplayer mode called “squad strike” makes its debut in this game. In this mode, you can challenge a buddy and both of you use a “squad” of 3 or 5 characters to participate in elimination-style matches. Other than that, you can also mess around with the rules in the multiplayer matches. The mode “special” smash makes a return. Playing this mode, will allow you to fight with a variety of battle parameters (make your fighter faint after taking a certain amount of damage, make your fighters large, make them metallic, etc). Next, we have “Spirits mode”, which houses this game’s campaign mode, “World of Light”. This could take a while to wrap up, so i’ll try to be brief. Those of you who are familiar with Smash Bros may remember collecting “trophies” which are in-game collectible 3D models of characters who are both in and not in the game. In prior games, there were tons of ways you could unlock trophies, which added hours upon hours of more content. In this game, trophies are gone, but their spirits are carried through…well, spirits. The whole gimmick of “Spirits mode” is fighting,collecting and leveling up spirits, which are obtained by completing matches with a plethora of wacky parameters. So, what are spirits? They’re basically the souls of characters who appeared in various games. In this game, they’re represented by flat 2D images, rather than 3D models like the trophies were. When you “equip” a spirit, you attain its powers, which in some way, are related to the spirit itself. In super smash bros. brawl for wii, you may remember “stickers”, which are almost the exact same thing, but you can’t level them up. The whole mechanic of “spirits” is fully brought into play in the “World of Light” campaign mode. This time around, a new foe named “Galeem” has reared his ugly head and claimed the bodies of all the fighters (except Kirby) and is making clones of them. To make these clones fight, he uses the spirits he claimed from non-important characters and embeds them into the clones so that they become animate. Your job is to rescue all of your fallen comrades and restore light to the world. In this mode, you traverse a large, and I mean LARGE map, taking on the clones (with spirits inside them) in a variety of silly matches. Should you beat the clone at their own game, you free the spirit within and you can use their powers to help you free more spirits. Spirits are leveled up naturally by fighting. The better you do in a fight, the more EXP your spirit gets. Playing a good match can also net you “skill points” which can be used to unlock extra stats on top of the ones you get with spirits. When you travel across the map, you will run into your comrades being held captive. If you defeat them in a regular match, you will free them and that means you not only get to use then in World of Light, but in every other mode in the game as well. Each section of World of Light’s map has a boss. Defeat that boss and you’re one step closer to confronting Galeem. Anyway, you keep going through the cycle of fighting,rescuing spirits,rescuing fighters and taking down bosses for the whole campaign mode. I have yet to complete this mode, but it goes on for a while. My gripe with “World of Light” is that it becomes repetitive after a while. These matches with the crazy battle parameters make up about 90% of the campaign and are, in theory, just matches that you can replicate by messing around with the rules in “Smash mode”. This honestly feels like event matches with an unnecessary rpg mechanic slapped on it. Also, the difficulty is all over the place. Some matches are fairly easy and in others, you’ll get your can kicked to and fro. Anyhoo, let’s keep going. Next, we have “Classic Mode”, which is no stranger to us Smash fans. In this mode, you select a character, take on a series of matches and fight a boss at the end. However, this classic mode is a bit different than the “classic” modes we’re used to. And by “different”, I mean worse. First off, classic mode has been shortened by like 5 matches. Second, there is only one bonus game that you play between matches, and its the same for every fighter and every difficulty you choose. It’s a little obstacle course where you collect yellow orbs and race to the end before a black hole swallows you. I just don’t understand why they couldn’t have at least added different layouts for the obstacle course. In prior games, there were “break the targets” bonus stages that had multiple layouts. Lastly, classic mode ends with a boss. **SPOILER ALERT IN 3…2….1…(SKIP TO NEXT PARAGRAPH IF YOU DON’T WANT TO BE SPOILED)There are only 6 bosses in the game. And in a game with over 70 characters, this means you’ll be fighting the same ones over and over. And lo and behold, these are the EXACT six bosses you’ll fight in the campaign mode.

    **SPOILERS OVER**Alright, next I want to cover the online mode. I knew from when it was first unveiled, it would be a mess and I was right. There is no longer the “For fun” and “For Glory” options that were in Smash Bros. for Wii U. There is only the Quickplay option in which you set your match preferences and HOPE you and another player have the same idea of a good match. More often than not, you will be forced to play in 4-player matches if you don’t want to play 4-player matches and 1-on-1 matches when you don’t feel like playing a 1-on-1. Also, there is noticeable lag (Oh boy, what a surprise) when playing online. Apparently, the game does its best to set you up against players close to you, but if one player has bad internet, everyone suffers.

    Part 4(UPDATED AS OF AUGUST 2019):The Cutting Board. This is where I want to talk about features than many considered to be standard for Smash games, but for some reason, don’t show up in Ultimate. My main problem with this game is that I feel Nintendo stripped the extra content and modes that made Smash Bros. a truly enjoyable experience, leaving behind what the game is at its core: a party fighting game. Nintendo seems to be on this trend lately with games like Mario Tennis Aces, ARMS, Star Fox Zero and Mario Kart 8, where modes that offered a great subsidiary to the main gameplay formula (multiplayer modes, mini game modes, battle modes etc) that were present in PAST TITLES are nowhere to be seen. And I absolutely HATE that Smash had to be a part of this trend. And this most disappointing part of this is that the Switch is Nintendo’s 2nd HD game console. We should be getting games that absolutely push the boundaries of what past games were restricted to. Other developers are making their sequels bigger and better, but for some reason, Nintendo is holding back content from their games. It just doesn’t make sense. It’s as if whenever they take 1 step forward, they have to take 2 steps back. Sorry for the small rant, here are the features that Smash Ultimate lacks. First, mini-games like “Break the Targets”, “board the platforms” and “Home run contest” are absent. I feel these games would have been PERFECT for an online leader board functionality. Second, Single player modes like “All-star” and “event match” are absent.
    UPDATE: Stage Builder mode, which was a feature of the last 2 Smash games, was added via an update and it’s amazing how much care went into designing the new components and objects you can play around with. This stage builder easily trumps the other two. Not only that, Tournament mode was added. I’ ve decided to bump up my rating by one star to accommodate these additions. Thanks for listening to the fans, Mr. Sakurai.

    Lastly, I want to talk about unlocking methods. You start the game with the original 8 characters that you started with in the Nintendo 64 game, yet all of the stages are unlocked. This baffling to me. In prior smash games, you would have to unlock stages and characters by completing certain requirements. Some of which were very unique and creative, making unlocking the character/stage a truly rewarding experience. With Ultimate, all of that is gone. You simply unlock characters by playing multiplayer matches, classic mode matches or via the “World of Light” campaign. If you want to bring back the nostalgic feel of putting effort towards unlocking something, you need to do it with the stages as well.

    Part 5: The verdict: Super Smash Bros. Ultimate is a truly great game at its core. Its gameplay has even been tweaked and refined, further enhancing the experience. However, most of what you’ll be doing in this game is playing standard matches, whether it be against a CPU or a few buddies. Many of us were looking forward to a fully fleshed-out adventure mode, but its basically a series of event matches-something we’ve seen before. And all of the great passtimes like home-run batting, trophy collecting,”break the targets” or stage building are nowhere to be seen. And the one mode we do have that was present in past games, “Classic” mode has been watered down. By no means am I saying this is a terrible game. It’s just that I was expected what added to the charm of Smash Bros. to be included in this installment. And I’m very well sure the developers know that we sometimes can’t get everything we want. I don’t feel ripped off, because there is very well $60 worth of content in this game. And with the addition of fan favorite characters like Banjo-Kazooie coming soon, I am very grateful to the dedication of the development team. Thanks for reading and happy gaming.

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    Super Smash Bros. Ultimate – US Version
    Super Smash Bros. Ultimate – US Version

    $51.28

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